How cool it would be to have a piece of literal gaming history. This fascination first began with Atari 2600 games when I’d see unfinished productions and scans of “Lab Loaner” cartridges and just wonder what it would be like to hold one and actually play it on real hardware. From a young age prototype games have always fascinated me. One thing I’ve never given up on, and something I’ve always been very passionate about, was the aforementioned prototype BattleBots game from the open letter article I referenced in the first paragraph of this post. NEVER GIVE UP, NEVER SURRENDERĭumping my load early with a screenshot of Super Ginsu. And that staying power has finally paid off. However you want to define it I think the most important thing to stress is we’re all still here on this lowly comedy blog reading guff that one talentless hack (me) has been churning out for seven years. The point I’m trying to make is a hell of a lot can happen in six years’ time. I attended the taping of numerous seasons, allowed some jokes from this website to run unchecked, and had a 50/50 public and private meltdown over it. BattleBots departed from ABC, took a year off, and then re-emerged on Discovery Channel (which is probably where it should’ve been all along). It’s not even a proper slot machine either it’s one of those all digital ones that can (and probably are) totally rigged. It’s been over half a decade now and all we have to show for it is a BattleBots slot machine made by Konami. I offered some solutions and raised some important points that involved using this classic game as a barometer to test the viability of a contemporary BattleBots game, assuming the game was appropriately rebranded as “BattleBots: Legends” or something of the sort. Six years ago I wrote an article at a time when perhaps BattleBots Update had its highest clout urging the founders of the event to strike up a deal to make their cancelled Playstation 2 & Gamecube game a reality.
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